AI Insights · Timothy · April 2023
Top 5 Casual Games in Netherlands Q1 2023: Unified Platform Performance
In Q1 2023, the top 5 casual games in the Netherlands showed varied trends in weekly downloads, revenue, and active users, according to Sensor Tower data.
In Q1 2023, the performance of the top 5 casual games on a unified platform in the Netherlands showcased diverse trends in weekly downloads, revenue, and active users. Here is an overview of how each game fared during this period based on Sensor Tower data.
MONOPOLY GO! by Scopely, Inc. saw a significant increase in weekly revenue, starting from around $8.6K at the end of December 2022 and peaking at approximately $66.7K by the end of March 2023. Weekly downloads for the game also showed an upward trend, initially at 12.1K and reaching a high of approximately 81.9K in early February before stabilizing around 24.6K towards the end of the quarter. Active users followed a similar pattern, growing from 20.6K to a peak of 115.7K in late February.
Chess - Play & Learn by Chess.com experienced a steady revenue stream, averaging around $21K per week, with slight fluctuations. The game saw significant weekly downloads at the beginning of the quarter, peaking at 58.1K in late January before tapering off to about 10.9K by the end of March. Active users showed a consistent rise, starting at 191K and reaching a maximum of approximately 367K in mid-February.
Gardenscapes by Playrix maintained a stable weekly revenue around $140K throughout the quarter. Weekly downloads started at 21.7K and saw a gradual decline, ending at around 12.3K. Active users for the game remained relatively steady, fluctuating between 110K and 132K over the three months.
Candy Crush Saga by King demonstrated a robust revenue stream, averaging around $270K weekly, with a peak of approximately $307.6K in late March. Weekly downloads started at 13.2K and gradually decreased to about 11K. The game’s active users remained strong, starting at 174.3K and maintaining a range between 160K and 190K throughout the quarter.
Royal Match by Dream Games saw a consistent weekly revenue, averaging around $63K, with notable peaks reaching up to $85.2K in mid-March. Weekly downloads for the game started at 9.4K, peaked at 15.6K in early March, and settled around 12.1K by the end of the quarter. Active users showed a steady increase, starting at 113.3K and reaching a peak of approximately 150.9K by the end of March.
These insights highlight the dynamic nature of the casual gaming market in the Netherlands for Q1 2023. For more detailed analysis and data, visit Sensor Tower.